IN WHICH I REVEAL THE LOCATIONS OF ALL THE CAPSULES!
The C-Me app is activated.
Okay, so here I am at the main island in the Pierus Camping area, ready to continue MadPea’s Buried, Having gotten the C-Me app activated I am ready to begin the search for clues in the disappearance of Lily Morano, an author who was researching geocaching.
The C-Me Capsule. The green band blinks.
At this point the game changes from a sim-based puzzle to a grid-wide hunt through merchant sponsored locations, with one major change – no hints. The HUD is affected by lag and doesn’t always display properly. The “Help” diagram isn’t clear on what to do with the HUD, whether to press the display or the glowing green bar or bang your head on the desk. Many players are confused by this.
Although the C-Me application does tell the player to locate 25 C-Me Capsules, the player doesn’t really have a clue (pun intended) at to what to do at this point. There are no verbal or chat clues telling the player what to look for or giving hints as to where to look. The only clue is the wireframe graphic on the HUD. The geocache capsule is shown on the left.
For those of you unfamiliar with wireframe, it is “a mode of viewing the world by seeing only the edges that connect the vertices of objects, avatars, and terrain. The client wire frame mode can be toggled on and off in Advanced > Rendering > Wireframe (or via Ctrl-⇧ Shift-R).” I liken it to the chicken wire frame under a paper mâché sculpture.
Comparison of HUD location graphic in normal view
These photos demonstrate how to use the HUD graphics. Use your camera controls to look down at the area. Locate shapes or terrain similar to the graphic on the HUD. In some cases, switching to wireframe view may help.
Same location in wireframe view
As I stated in my first post, players have been chastised for cheating by using wireframe view as a search tool. However, I feel it is no more of a cheat than “camming” around locations.
When a location is unlocked one of the grey dashed lines turns green and an image appears on the HUD with red X. The display on the HUD is an overhead wireframe view of the general area where the C-Me Capsule is located. The red X shows the location of the C-Me Capsule. Click on the display to be teleported to the region. You will not necessarily land at the location shown on the HUD. If you wish to return to a previous location, click on the corresponding green dashed line.
Although the C-Me host asks questions, the player is simply a spectator.
Once you find the C-Me Capsule, click on it and a mystery host will speak directly to you. Or actually to the character you are playing. Although it helps to hear sounds from objects, the text will appear in local chat.
These comments are not clues. They help to explain and advance the storyline, but give no hints as to upcoming locations or information to assist your search.
Occasionally the player will be asked a question but your character will supply the answer. The player does not have to type anything in chat. By the time you locate the C-Me Capsule #9 things start to get a little weird, as they tend to do in MadPea games.
Half way through we get our first glimpse of Lily. She seems to be enjoying herself. We meet the player that Lily choose to follow and the game gets darker. By C-Me Capsule #16 the true nature of the game is revealed. The locations of the C-Me Capsules become more difficult to find.
The player learns that their character is a participant in a reality show and that viewers of the show are voting on the odds of survival. Not only that, but the player’s character must choose another player to “follow” and make decisions at to their fate.
Gameplay would be more fun if the player was actually allowed to make a decision and the outcome of the game was based on that. As it is, the player just walks through the scenario without affecting it.
The ending is sadly anti-climactic. The C-Me Capsule #25 is very difficult to click and you may have to repeat the animation several times. Once you get to the prize area you’re in for an unpleasant surprise. All 25 prizes are buried and you have to dig them up individually. It takes 5 clicks and 45 to 60 seconds per prize. And you don’t get your half million dollars either.
I’ve read that this hunt is the most boring MadPea game to date and also that it is the most successful. For me, it fell short of satisfactory. More interaction, more pertinent information from the C-Me host, clearer graphics, the ability to enlarge the Hud graphic, better explanation of geocaching and the capsules used, and finally … a point. There was just no point to this game other than finishing it to get prizes.
Speaking of the prizes, I am not going to critique the prizes individually. As a creator, I know how difficult it is to please everyone. As a gamer, I am tired of blood, gore, dirt, and sadism as a reward. I appreciate most those prizes I can display in my General sim home.
I suppose that the real point is that the game earns funds that are desperately needed in order for MadPea to continue development. It would really make sense for Linden Labs to contract MadPea to provide user content and entertainment, but that would probably never happen. I also suggested they try Kickstarter but they removed that comment from their site.
One of the best things about MadPea games is the cooperation of the community. It is one of the few, if not the only, chat community of its kind, for the most part welcoming, polite, and helpful. The community contributes to the joy of the game.
A few notes: There needs to be a warning at the beginning that at least one of the locations (#24!) is in an Adult rated location. If you are not age-verified you cannot get the last capsule.
Who is behind C-Me? Who is watching this awful reality and how? And where are Morgan and the other “players”?
And, as promised, here are the locations for C-Me Capsules 1-24.